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THE LEGENDS

ColecoVision & ADAM Legends Past and Present

Over the years, a multitude of passionate individuals and pioneers have emerged within the CV/ADAM Community. They uncovered their enthusiasm for a remarkable home video game console that was launched in North America in August 1982, followed by its introduction in Europe a year later, under the name CBS ColecoVision, presented by CBS Electronics. The ColecoVision, along with its companion home computer, the Coleco Adam (1983), played a vital role in the second generation of video game consoles and home computers. These LEGENDS have ensured the longevity of both systems by creating new games, hardware, and software. With a history spanning over 40 years, many memories, individuals, and remarkable achievements risk being forgotten. In this space, we aim to acknowledge the contributions of these individuals to the ColecoVision ADAM community.

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Amy Purple

Amy Purple

Business: NEWColeco

Amy Purple, known professionally as Amy Marie Bienvenu and formerly as Daniel Bienvenu, is widely recognized as "The Godfather of ColecoVision Homebrew" and one of the most influential figures in retro gaming development. Known in the community by the username "newcoleco," Amy has been creating games and development tools for the ColecoVision platform for over two decades, inspiring countless other developers and fundamentally shaping the modern homebrew scene.
### Canadian Roots and Early Computing
Born in Canada in 1975, Amy's journey into programming began at age 9 through a serendipitous encounter with a Commodore VIC-20 at a camping site in Ontario. The computer belonged to the campground owner's son and was set up in the same room as arcade machines and a cola dispenser. This experience sparked a lifelong passion for computing and game development.

### Foundation in Commodore Systems
Amy received a Commodore VIC-20 for Christmas, while her older brother received a ColecoVision console - a combination that would prove instrumental in shaping her future career. She progressed from the VIC-20 to the Commodore 64, spending countless hours programming in BASIC and 6502/6510 assembler, experimenting with sprite graphics, and developing games.

### Self-Taught Programming Excellence
Amy is largely self-taught, learning programming through experimentation and by seeking guidance from other amateur programmers during her adolescence. This hands-on approach and natural curiosity would later inform her generous mentoring of other developers in the ColecoVision community.

### Formal Education
Amy completed a Master's degree in Computer Science in 2003, providing formal academic grounding to complement her extensive practical programming experience.

### Professional Development Work
She worked as a Flash programmer from 2007-2008, with one notable commercial project being "Go Diego Go! Snowboard Rescue." True to her developer spirit, Amy included an easter egg in the game: holding the CTRL key while clicking the Play button unlocks all difficulty levels.
### Pioneering Homebrew Development
Amy's ColecoVision programming journey began through internet research when existing computer systems no longer satisfied her creative needs. With the help of Marcel de Kogel's development tools, she began creating her first ColecoVision games, ultimately becoming the first major homebrew developer for the platform.
### Landmark First Release: DACMAN (2000)
**DACMAN** was Amy's first ColecoVision homebrew game released in cartridge form, debuting at the Classic Gaming Expo CGE2K in Las Vegas during summer 2000. The game represents a significant milestone as one of the first modern ColecoVision homebrew releases, developed from her earlier Pac-Man clones on VIC-20 and Commodore 64 systems.
### Extensive Game Portfolio
Amy has programmed over 100 games throughout her career, with ColecoVision titles including:
- **DACMAN** (2000) - Her breakthrough first cartridge release
- **Miss Space Fury** (2001) - Created to celebrate DigitalPress's 10th anniversary
- **Jeepers Creepers** - Amy's most personally satisfying game, conceived and developed entirely by her
- **GhostBlaster** (2009) - Developed for CCJVQ's 10th anniversary
- **Reversi** - Classic board game adaptation with bonus game Diamond Dash

**Game Collections and Series:**
- **Breakout** and **Breakout 2** - Classic arcade conversions
- **Bustin-Out** series (Volumes 1-3) - Multi-game collections
- **GamePack #1** and **GamePack #2** - Compilation cartridges
- **Minigames Collection #1** - Various mini-games
- **Deflektor Kollection** - Puzzle game collection

**Collaborative Projects:**
- **Amazing Snake** - Co-programmed with Serge-Eric Tremblay
- **421** - Co-programmed with Mathieu Proulx

### Development Tools Creation
Amy has created numerous development tools and utilities that she has generously shared with the ColecoVision community, democratizing game development and enabling other programmers to enter the field. Her programming kits and documentation have been instrumental in the growth of the ColecoVision homebrew scene.
Amy is recognized as the undisputed specialist of ColecoVision music and sound effects. Her technical mastery of the system's audio capabilities has resulted in exceptional soundtracks for her games, and she frequently composes music for other developers' projects. Her musical work includes recreations of popular songs like "Africa" by Toto, "Safety Dance," and themes from DuckTales and Undertale.

### Programming Philosophy and Methodology
Amy's approach emphasizes accessibility and education. Her development tools are designed to allow newcomers to create their first ROM displaying bitmap graphics within minutes, without requiring extensive assembler programming experience. This philosophy has been crucial in attracting new developers to the platform.

## Community Leadership and Mentorship
Amy earned the nickname "The Godfather of ColecoVision Homebrew" through her pioneering work and generous mentorship of other developers. Many current ColecoVision programmers cite Amy's games and guidance as their inspiration for entering the field.

### Educational Outreach
Amy has been active in retro gaming events including:
- **Arcadia** conventions in Montreal
- **CCJVQ** meetings in the Montreal area
- **ADAMCon** annual conventions, where she gave talks about ColecoVision game programming

### Online Presence and Community Building
Through her website "NewColeco's Homepage" and active participation in forums, Amy has fostered a thriving community of ColecoVision developers. Her willingness to answer questions and provide technical support has been instrumental in the platform's continued vitality.

### Collaboration with Publishers
Amy's games have been published through various channels including:
- **John Dondzila** - Published her breakthrough game DACMAN
- **CollectorVision** - Re-released multiple titles including the Bustin-Out series
- **AtariAge** - Current publisher for titles like Reversi

### Limited Edition and Collectible Releases
Many of Amy's games have become highly sought-after collectibles in the retro gaming community, with some receiving multiple print runs and special editions.
New ColecoVision developers regularly cite Amy's work as inspiration, and her development tools continue to be used by programmers entering the field today.

Arnold Greenberg

Arnold Greenberg

June 12, 1933 - March 19, 2025

Business: Coleco Industries

Arnold Greenberg was a key executive at Coleco Industries, the company behind the ColecoVision gaming console and the ADAM computer. Under his leadership, Coleco became a major player in the video game industry during the early 1980s.

Bob Slopsema

Bob Slopsema

Hometown: Grand Rapids, Michigan
Business: MicroFox
Clubs: A.N.N. The ADAM News Network


Bob Slopsema stands as one of the most influential figures in the Coleco ADAM computer community, serving as both the steward of the ADAM News Network (A.N.N.) and co-founder of MicroFox Technologies. Together with his family - wife Judy and son Doug - Bob has dedicated over three decades to preserving, enhancing, and extending the ADAM computer ecosystem through innovative hardware solutions, community leadership, and tireless organizational efforts.
### Family Computing Origins
Bob Slopsema's journey with the ADAM computer began in summer 1989 when he and his son Doug were introduced to the system by a neighbor whose children were playing ADAM games. The neighbor's older daughter needed to write a 9th grade term paper, which demonstrated the ADAM's potential as both a gaming and productivity platform.
The Slopsemas initially purchased what they believed was a parts system from American Design Components, lacking a case or printer/power supply. To their surprise, it turned out to be a complete R80 ADAM CPU and keyboard. With help from their knowledgeable neighbor, who subscribed to NIAD (Northern Illinois ADAM User's Group), they acquired an ADAM printer/power supply and began their deep dive into the ADAM ecosystem.
The family quickly learned the intricacies of ADAM computing, including making and duplicating data packs using a record player with dual tape decks. They encountered the system's memory limitations firsthand when Doug's sister's term paper caused SmartWriter to display "an aquarium with fish swimming all over" the screen around page 10 - leading to their first hardware upgrade: an Orphanware 64K memory card purchased through NIAD.
### CompuServe Era and Early Networking
The Slopsemas became active in the early online ADAM community, participating in weekly CompuServe chats despite the expensive long-distance charges of the era. This early adoption of electronic communication would prove instrumental in Bob's later role as a community coordinator.
### ADAMcon Journey Begins
Although the family missed ADAMcon 1 in October 1989 due to work and school obligations, they attended ADAMcon 2 in Toronto during summer 1990. This marked the beginning of an extraordinary commitment to the ADAM community - Bob and Judy would attend all but 2 of the next 28 ADAMcons, often serving as hosts or organizers.

### ADAMcon 09 Excellence
Bob and Judy Slopsema organized ADAMcon 09, which became legendary within the community for its exceptional planning and execution. Attendees consistently praised the hotel accommodations, outstanding food (including a memorable Sunday brunch), and the relaxed atmosphere Bob created - famously running the convention "in his socks." The event was so well-attended that it surprised even the organizers.

### Gallery of Honour Recognition
Bob Slopsema was inducted into the ADAM community's Gallery of Honour in recognition of his extensive contributions to both the ADAM News Network and ADAMcon organization, cementing his status as one of the community's most valued members.

## ADAM News Network (A.N.N.) Leadership
Bob took over A.N.N. operations from Ron Mitchell, assuming responsibility for the newsletter's projects, distribution, and ongoing publication duties. Under his stewardship, A.N.N. became the primary communication hub for the ADAM community worldwide.
Bob developed and managed A.N.N.'s sophisticated monthly disk-based newsletter system, coordinating with contributors like PJ Herrington for content creation and ensuring timely distribution to subscribers. His meticulous attention to detail and deadline management kept the publication running smoothly despite the challenges of managing a disk-based distribution network.
Bob established and maintains the A.N.N. website at ann.hollowdreams.com, which serves as the central hub for ADAM computer resources, including:
- Historical information about the ADAM computer
- Links to ADAM websites and suppliers
- Distribution of MicroFox hardware products
- Digital preservation of original Coleco documentation
- Programming resources and technical manuals

## MicroFox Technologies: Hardware Innovation
In the mid-2000s, Bob's son Doug re-entered the ADAM scene after completing college, marriage, and establishing his computer career. Doug's fresh perspective and modern technical skills, combined with Bob's extensive ADAM knowledge and community connections, led to the formation of MicroFox Technologies.
The MicroFox venture was catalyzed when Mark Gordon of Micro Innovations released his 1990s hardware designs. Bob and Doug upgraded these concepts using newer technology, leading to their first major product innovations.
### Revolutionary Hardware Products
- 256K ADAM Memory Cards - Works as 64K without printer or addressor card
- 512K ADAM Memory Cards - Provides 64 file entries when used as a ramdrive
- 1MB ADAM Memory Cards - Maximum expansion for the ADAM platform
- Memory SIPPs for existing E&T Memory Cards
- **IDE Hard Drive Systems** - Complete 100MB IDE packages with compact flash adapters, ribbon cables, power supplies, and pre-configured ADAM formatted compact flash cards containing 40 EOS partitions and 4 TDOS partitions
- **Virtual Disk Drive** - Breakthrough solution addressing the extreme shortage of physical disk drives, featuring 100 virtual drives capable of holding 1.44MB per drive area
- **1.44MB ADAM Disk Drives** - Modern 3.5" drives with newly designed controller boards
- **5.25" ADAM Disk Drive Reproduction** - Limited production using scarce drive mechanisms, supporting both 360K and 1.2MB drives with software-locked 320K maximum capacity
- **Controller Board Retrofits** - New controller boards that can be retrofitted to original Coleco ADAM drives

**Interface and Expansion Cards:**
- Printer Cards with onboard EPROM for IDE system autoboot
- Addressor Cards for accessing memory above 64K
- Parallel printer interface solutions

### Technical Collaboration and Problem-Solving
Bob worked closely with technical experts like Derek Else, who shared crucial expertise on ADAM disk drive timing issues, enabling MicroFox to overcome complex engineering challenges in their Virtual Disk Drive development.

Claus Bækkel

Claus Bækkel


Claus Bækkel, known in the community as "CrazyBoss," is a Danish developer and preservationist who has made significant contributions to both the Memotech MTX and ColecoVision gaming communities. As the founder of www.mtxworld.dk, Bækkel has established himself as a leading expert in Memotech MTX systems while simultaneously creating an impressive portfolio of game conversions for the ColecoVision platform.
Claus Bækkel has carved out a unique niche in the ColecoVision homebrew community by specializing in converting Memotech MTX games to the ColecoVision platform. This cross-platform expertise allows him to bring rare and obscure games to a much larger audience, effectively preserving MTX gaming history while expanding the ColecoVision library.

### Major Game Collection Releases
**Memotech MTX Games Collection Vol. 1 (2013):**
- **Kilopede** - A Centipede-style game where players eliminate mushrooms and descending segmented creatures
- **Mission Alphatron** - A space defense shooter requiring players to scramble their ship to defend Earth
- **Astro-Pac** - A collection game where players retrieve spaceship parts to escape
- **Astromilon** - A space combat game featuring alien fighters racing from side to side
**Memotech MTX Games Collection Vol. 2 (2013):**
- **Nemo** - Platform adventure game
- **Obloids** - Action puzzle game
- **Astro-Pac: The Lost Levels** - Extended version with additional content

Bækkel has worked extensively with Team Pixelboy on several high-profile conversions:
- **Super Pac-Man (2016)** - Originally a Sord M5 game called "Power Pac," Bækkel first ported it to MTX Memotech, then "re-ported" his Memotech version to ColecoVision, demonstrating his multi-platform expertise
Many of Bækkel's conversions have been published through CollectorVision, often in limited runs:
- **Telebunny** - A Pac-Man style maze game originally from 1983, released in limited quantities (80 copies: 50 NTSC-style boxes, 30 PAL-style)
### CVBasic Development Community
Claus Bækkel has embraced modern development tools while maintaining his focus on retro platforms. He is recognized as a contributor to the CVBasic programming community, a BASIC language cross-compiler system that supports multiple retro platforms including ColecoVision, MSX, and notably, Memotech MTX.
### Donkey.BAS Recreation (2024)
One of Bækkel's most notable recent projects was recreating the classic IBM PC game DONKEY.BAS for ColecoVision using CVBasic 0.50.0. This project, completed in just two days, demonstrates his efficient programming skills and his ability to work with modern development tools. The game is a conversion of the original 1981 IBM PC game written by Bill Gates and Neil Konzen, showcasing Bækkel's ability to bridge different computing eras.

Dale Wick

Dale Wick

Hometown: North York, Ontario

Dale is the webmaster of Adamcon in Canada and serves as the president of the Metro-Toronto Adam User's Group. He resides in Toronto, Canada.
His website focuses on the Adam Computer. Dale works as a programmer and is also involved in the homebrew scene for the ColecoVision game console.

Doug Slopsema

Doug Slopsema

Hometown: Grand Rapids, Michigan
Business: MicroFox
Clubs: A.N.N. The ADAM News Network

Pending

Eduardo Mello

Eduardo Mello

Eduardo Mello's contributions to the ColecoVision community represent a perfect synthesis of technical innovation, business acumen, and community collaboration. His Super Game Module has fundamentally changed what's possible on the ColecoVision platform, while his extensive library of MSX conversions has greatly expanded the system's game library with high-quality titles.
His approach of combining hardware innovation with software development has created a sustainable ecosystem that benefits the entire ColecoVision community. The professional standards he has established for packaging, documentation, and presentation have influenced other homebrew developers and publishers to raise their own standards.
Through OPCODE Games, Eduardo Mello has not only preserved and enhanced classic gaming experiences but has also demonstrated that vintage computing platforms can continue to evolve and surprise enthusiasts decades after their original commercial lifespan ended.

Herman Mason Jr.

Herman Mason Jr.

October 4, 1948 - December 17, 2018

Hometown: Cleveland, Ohio
Business: The Trading Post BBS

Pending

Howard Eglowstein

Howard Eglowstein

Hometown: Hancock, New Hampshire
Business: BAE Systems as a Senior Principal Engineer & teaches at UNH Manchester (University of New Hampshire)

Howard Eglowstein holds an S.B. in Architecture from MIT (1982) and joined Coleco in mid-1983 as a Senior Software Engineer in the systems group. Over his career, he has worked across diverse technology sectors including consumer electronics, toy design, and educational materials, and later became a magazine author/editor with BYTE Magazine. He currently serves as a Senior Principal Engineer at BAE Systems and teaches at UNH Manchester.

## Major Technical Contributions to the Coleco ADAM

### ADAMNet Protocol Implementation
Eglowstein's most significant contribution was his pioneering work on the ADAMNet protocol, which was revolutionary for its time. He implemented the low-level transport layer for ADAMNet block devices, creating what was essentially an early precursor to modern USB technology. Working with Bill Rose, who had developed the ADAMNet master code, Eglowstein successfully integrated his transport layer code with the existing keyboard demo system. His implementation worked flawlessly on the first test, enabling reliable data transmission across the network.

### Digital Tape Drive Development
Following the team's decision to abandon the unreliable Entrepo wafer drive technology used in the June 1983 CES prototypes, Eglowstein played a crucial role in developing the digital tape cassette system. He took Gerry Wheeler's low-level drive code and enhanced it with his transport layer, creating a robust storage solution that could write and read data reliably over the ADAMNet protocol. This involved writing Z80 test code and fine-tuning the system to achieve optimal performance.

### Software Architecture and Interface Design
Eglowstein was responsible for all firmware and software that was not classified as games and not being developed by external consultants. He collaborated closely with application developers and the team writing the EOS (Educational Operating System) to design the software interface architecture for the tape drive system. His work ensured seamless integration between hardware and software components.

### ADAMLink Modem Software Development
Eglowstein wrote the software for ADAMLink, the modem communication system for the ADAM. He developed code that supported both 300 baud and 1200 baud modems, with intelligent fallback capabilities. The software included selection options that would automatically detect available modem types and configure accordingly.

## Technical Innovation and Legacy

Eglowstein's work on the ADAM represented several technological innovations ahead of their time:

- **Early Network Protocol Design**: The ADAMNet protocol he helped develop was conceptually similar to modern USB, featuring a high-speed serial bus (62.5K bps) that could support multiple devices
- **Modular Software Architecture**: His transport layer design allowed for flexible hardware configurations and easy integration of new devices
- **Cross-Platform Integration**: Successfully bridged different hardware components (drives, keyboards, printers) through unified software protocols

## Industry Recognition and Continued Involvement

Eglowstein has remained actively involved with the ADAM enthusiast community, providing historical insights, technical documentation, and prototype information to collectors and researchers. His contributions have been instrumental in preserving the technical history of the ADAM computer and understanding its innovative features that were ahead of their time.

Despite the ADAM's commercial challenges due to hardware reliability issues and production delays, Eglowstein's software engineering contributions represented solid technical achievements that demonstrated the potential of integrated home computer systems. His work laid important groundwork for concepts that would become standard in personal computing decades later.

James Notini

James Notini

Business: N.I.A.D.
Clubs: N.I.A.D.

Indipendent Software Developer. Editor, Publish and Public Domain Manager for N.I.A.D. Northern Illiana ADAM User's Group. Current curator of the ADAMarchive.org collection.

Legacy and Impact
James Notini's contributions to the ColecoVision and ADAM community represent a comprehensive approach to digital preservation and community building. Through his work on AtariAge Forums as "NIAD," he has become one of the most influential figures in maintaining the legacy of these systems. His meticulous documentation efforts, from rarity lists to software collections, have provided essential resources that serve both casual enthusiasts and serious researchers.
His leadership in ROM preservation projects has ensured that accurate, verified versions of commercial software remain available for future generations. The collector's lists and databases he created and maintained became the definitive references for the community, helping collectors, researchers, and preservationists understand the complete scope of ColecoVision and ADAM software and hardware releases.
Beyond technical preservation, Notini has fostered community engagement through his active participation in forums, his willingness to share knowledge and troubleshoot problems, and his collaboration with other prominent community members on major preservation initiatives. His work exemplifies how dedicated individuals can single-handedly preserve important aspects of computing history while building and maintaining vibrant communities around vintage systems.

Jean-François Dupuis

Jean-François Dupuis

Hometown: Charlemagne
Business: CollectorVision (Vice President, Game & Graphic Designer)

Through CollectorVision, Jean-François has been developing and publishing new games for classic systems including the ColecoVision, helping keep the platform alive with fresh content.

Joe Blenkle

Joe Blenkle

Business: ColecoADAM.net

Pending

John Lundy

John Lundy

Hometown: Round Rock, TX
Business: Lundy Electronics

John Lundy, founder and lead engineer of Lundy Electronics, stands as one of the most innovative and prolific hardware developers in the modern Coleco ADAM and ColecoVision community. Renowned as an "electronics wizard" by enthusiasts, Lundy has revolutionized retro computing through his extensive catalog of professionally-built devices that seamlessly blend cutting-edge technology with vintage computing platforms. His work spans from drive emulators and networking solutions to audio digitizers and power supplies, consistently pushing the boundaries of what's possible with 1980s hardware.

Lundy Electronics has established a reputation for producing "top-notch hardware" with impeccable build quality. Lundy's professional approach to manufacturing ensures that each device meets modern reliability standards while maintaining authentic compatibility with vintage systems.

ADE (ADAM Drive Emulator) Series:
- ADE Lite - Compact, efficient drive emulator that became one of the first major successes for users returning to ADAM computing
- ADE Mini - Refined successor to the ADE Lite with enhanced features and improved usability
- ADE Pro Plus - Advanced emulator supporting up to four drives simultaneously with configurable enable/disable options for mixed physical/virtual drive setups
- Internal ADE Pro - Professional internal installation solution providing seamless integration within ADAM systems

SD-DDP Drive Technology
Building upon Eric Pearson's open-source SD-DDP project, Lundy transformed the concept into a professional-quality, user-installable device. The SD-DDP drive uses SD cards and .DDP files to perfectly emulate original ADAM Digital Data Drives, requiring no software drivers and appearing to the ADAM system as authentic hardware.

MIB238-LE1 Expansion Board:
Taking Eric Pearson's modern redesign of the legendary Micro Innovations MIB3 card, Lundy produces professional-quality boards offering:
- Serial and parallel port connectivity
- Online access capabilities for ADAM systems
- Support for dot matrix printers and 80-column displays
- 100% compatibility with original MIB3 functionality
- Complete self-powering from the ADAM system

I/O Expansion Hub:
Comprehensive connectivity solution available in both ADAM white and ColecoVision black housings, providing expanded input/output capabilities for multiple peripheral connections.

Ultimate II External Power Supply:
Professional external power solution that eliminates the need for aging SmartWRITER printers, featuring:
- Modern reliability and efficiency
- Perfect aesthetic complement to ADAM memory console design
- Professional build quality matching original ADAM specifications

Audio Enhancement Technology:
Lundy has developed solutions for ADAM's audio design limitations, including detailed documentation and fixes for the infamous "unbalanced audio" issue caused by misplaced wiring in the 7-pin DIN A/V port.

Networking and Connectivity Innovation

FujiNet Implementation:
- FujiNet Mini - Compact networking solution bringing modern internet connectivity to ADAM systems
- Internal FujiNet - Integrated solution for seamless network access
- Professional implementation of community-developed FujiNet technology with enhanced reliability and user experience

Resurrected and Enhanced Legacy Devices

MIDI-MITE II:
Modern recreation of classic MIDI interface technology, bringing contemporary music production capabilities to vintage ADAM systems while maintaining period-appropriate functionality.

Dynomite II Sound Digitizer:
Advanced resurrection of sound digitization technology, enabling high-quality audio sampling and playback capabilities that exceed original specifications while maintaining vintage compatibility.

MEGACOPY REDUX:
Enhanced recreation of classic copy protection and disk duplication technology, providing modern reliability with authentic functionality.

ColecoVision Enhancement Solutions

Ultimate Pause Kit:
Sophisticated pause functionality implementation for ColecoVision systems, providing enhanced gaming control without compromising system integrity.

NTSC Composite AV Mod Kit:
Complete video enhancement solution providing modern composite output with improved picture quality and compatibility.

DRAM to SRAM Converter:
Advanced memory upgrade technology converting unreliable DRAM to stable SRAM, dramatically improving system reliability and performance.

Speech Synthesizer:
Recreation of voice synthesis technology available in both ADAM white and ColecoVision black housings, bringing authentic speech capabilities to modern systems.

USB and Modern Interface Solutions

USB Mouse/Joystick Adapter:
Innovative solution bridging modern USB input devices with vintage gaming systems, available in both ADAM and ColecoVision color schemes.

Luc Miron

Luc Miron

Hometown: Laval, Québec, Canada
Business: TEAM Pixelboy

Luc Miron, founder and creative director of Team Pixelboy, stands as the most prolific and influential game publisher in the modern ColecoVision homebrew community. Since establishing Team Pixelboy, Miron has revolutionized retro gaming through his extensive catalog of professionally-produced games that seamlessly blend classic arcade experiences with modern development techniques. His work spans from MSX conversions and original creations to collaborative partnerships with developers worldwide, consistently delivering exceptional quality that has redefined homebrew gaming standards.
Team Pixelboy has established an unmatched reputation for producing "ColecoVision Forever!!" quality releases with impeccable presentation standards. Miron's professional approach to game publishing ensures that each release meets commercial-grade quality while maintaining authentic retro gaming experiences.
Signature Publishing Contributions
MSX Conversion Series:
• The Goonies - Premium Super Game Module enhanced conversion featuring Eduardo Mello's expert porting
• Konami's Ping-Pong - High-quality conversion including secret Konami's Billiards bonus content
• Caos Begins - Award-winning MSXdev'07 competition winner expertly adapted by Antoni Burguera
• Ghost - Metroid-inspired adventure featuring Francisco Téllez de Meneses' compelling space station exploration
Arcade Perfection Projects:
• Wizard of Wor - Faithful arcade conversion featuring authentic speech samples and CPU-controlled player 2
• Asteroids - Classic arcade experience developed in collaboration with custom controller initiatives
• Zaxxon Super Game - Professional cartridge conversion of the ADAM disk exclusive
Original Game Innovations:
• Children of the Night - Antoni Burguera's original Dracula-themed adventure utilizing 128K MegaCart technology
• Multiverse - Innovative dual-world adventure featuring character-swapping mechanics between Terra and Fable
• QBIQS - Quarth-inspired puzzle action supporting charitable gaming initiatives
Production Excellence Standards
Comprehensive Package Development: Miron personally oversees box design, game manual creation, cartridge label design, and software beta-testing for every release, ensuring consistent quality across all Team Pixelboy titles.
Collaborative Network Management: Building partnerships with developers including Antoni Burguera, Claus Bækkel, Eduardo Mello, Mystery Man, and the Lemonize team, creating a global network of ColecoVision development talent.
Charitable Gaming Initiatives
Budget Series Support: Coordinating publishing efforts to support community members facing medical challenges, demonstrating commitment to using gaming for positive social impact.
collectors, and players through consistent communication, transparent development processes, and genuine appreciation for retro gaming culture.
Publishing Innovation: Demonstrating that homebrew gaming can achieve commercial quality standards while maintaining the passion and creativity that defines retro computing enthusiasm.
Luc Miron represents the ideal of the modern retro gaming publisher: someone who combines business acumen with genuine passion, technical understanding with aesthetic excellence, and global vision with community commitment. Through Team Pixelboy, his work has fundamentally transformed what homebrew gaming can achieve, creating lasting experiences that honor classic gaming while pushing creative boundaries for contemporary players and collectors.

Marcel de Kogel (Dutch Marcel)

Marcel de Kogel (Dutch Marcel)

Òscar Toledo Gutiérrez

Òscar Toledo Gutiérrez

pending

Phil Boland

Phil Boland

Pending - Graphics and high quality reproduction of ColecoVision & ADAM materials.

Richard F. Drushel (Dr. D.)

Richard F. Drushel (Dr. D.)

Pending

Richard McIvor Clee

Richard McIvor Clee

August 22, 1930 - April 12, 2022

Hometown: Toronto, Ontario Canada
Business: A.D.A.M. SERVICES
Clubs: M.T.A.G (Metro-Toronto Coleco Adam User's Group) - Served as a President and Editor

Richard McIvor Clee was an influential figure in the ADAM community, serving as President and Editor of the Metro-Toronto Coleco Adam User's Group (M.T.A.G) and running A.D.A.M. SERVICES.

Ron Mitchell

Ron Mitchell

Pending

Terry Fowler

Terry Fowler

Business: eColeco / ADAM House

Terry Fowler emerged as one of the most significant commercial figures in the Coleco ADAM computer community during the 1990s. Operating under the business names eColeco and ADAM House (or ADAM's House), with a web presence at coleco.freeservers.com, Fowler represented both the entrepreneurial spirit and the complex challenges facing those who attempted to make a living serving the shrinking ADAM market during the platform's post-commercial era.
Fowler offered surplus ColecoVision and ADAM computers, parts and accessories. He also distributed public domain and utility software through organized collections, including his "Utility PD volume" series
Fowler demonstrated commitment to customer service by investigating software problems and coordinating with original developers to resolve issues, showing a professional approach to software distribution and support.

Toby St-aubin

Toby St-aubin

Hometown: Montreal, Quebec
Business: Collectorvision (President)

pending

Tony Cruise

Tony Cruise

Hometown: Hobart, Tasmania
Business: Electric Adventures

Pending

Nominate a Legend

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