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Alice in Adventureland (2026) (NewColeco) (Ahoy).rom
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Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Publisher Catalog #:
AHOY-013
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
184 Ahoy! Magazine Programs #013
Description
Alice must find the White Rabbit in a maze of six levels, each six rooms by six, walled with hedges. Walk her through the doorways, collecting gold coins and six keys: the green and white keys open matching gates, the elevator key works the lift found on every level, and the looking-glass, pits and gryphon keys protect her from those hazards. A looking glass flings her to another room, a pit drops her a level and may cost a coin, and the gryphon swoops across to steal a key and hide it elsewhere. The Duchess's kitchen, the Hatter's teahouse and the Carpenter's diner each charge a coin to enter. Every ten coins buys the next missing key or, once she has all six, the Rabbit's whereabouts.
Controls: The stick walks Alice. When asked a question, a button says yes and the stick says no; in the elevator, up and down choose the level and a button goes. On the title, up and down choose, and a button starts or changes the speed. Either controller works.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! No. 13, January 1985, page 39: original Commodore 64 program by Bob Spirko. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: The stick walks Alice. When asked a question, a button says yes and the stick says no; in the elevator, up and down choose the level and a button goes. On the title, up and down choose, and a button starts or changes the speed. Either controller works.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! No. 13, January 1985, page 39: original Commodore 64 program by Bob Spirko. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (4)
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