Box Art
Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Publisher Catalog #:
AHOY-29
Box Type:
ROM Only
Controls:
Standard Controller
Features:
37 Ahoy! Magazine Programs #29
Description
A hooded archer descends through ten dungeon levels. In the halls he walks the corridors between walled rooms, gathering heaps of gold while two hall monsters close in. Walk through a room's numbered door to go in: the room's treasure sits in the middle. Some rooms hold bats, slimes or spiders that wander faster the longer you stay, and arrows shoot them down. Others hold a cage of moving bars, deadly to touch and proof against arrows. Take the treasure and walk back out. When every treasure on the level is taken, the grille over the stair lifts. Conquer level 10 to win.
Controls: The joystick (either controller): the stick walks (8 directions), either button shoots in a room.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, August 1987, page 60: original Commodore 128 program by Cleveland M. Blakemore. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: The joystick (either controller): the stick walks (8 directions), either button shoots in a room.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, August 1987, page 60: original Commodore 128 program by Cleveland M. Blakemore. This is a modern homebrew adaptation, not a commercial Coleco release.
