Box Art
Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Publisher Catalog #:
AHOY-08
Box Type:
ROM Only
Controls:
Standard Controller
Features:
37 Ahoy! Magazine Programs #08
Description
You are a spinning baton in a stone-walled pit lit by torches, facing six foes that drift and bounce off the walls. The baton never stops: the stick turns it up, down, left or right, and it rebounds from the walls by itself. Press the button to throw a shot the way the baton is heading, or aim it with the stick; one shot flies at a time. Touch a live foe and you lose a life, and the whole wave comes back. Clear all six for the next level: new foe shapes, a faster game, and each foe worth the level number in points. Three lives.
Controls: Controller 1 (or 2): the stick turns the baton; the button (either) throws a shot, aimed with the stick.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, February 1986, page 92: original Commodore 64 program by Bob Tedesco. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Controller 1 (or 2): the stick turns the baton; the button (either) throws a shot, aimed with the stick.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, February 1986, page 92: original Commodore 64 program by Bob Tedesco. This is a modern homebrew adaptation, not a commercial Coleco release.
