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Avalanche Run (2026) (NewColeco).rom
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Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
NewColeco/Amy Purple (Bienvenu)
Release Year:
2026
Category:
Homebrew
Players:
1 Player
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Description
The avalanche has broken loose above you: ski down ahead of it and warn the village below before it buries you. The snow rushes toward you in first-person perspective, and the piste bends left and right between walls of forest. Trees and rocks on the piste throw you over, and the deep forest is slow. Ski between a pair of flags, a gate, for 100 points and a little extra speed.
The avalanche is always behind you: its rumble grows as it gains, and a gauge shows how far back it is. Slow down too much or fall too often and it catches you. There are three stages, each a run down to a village, and reaching the third village wins.
The game takes only its theme from AVALANCHE in Tim Hartnell's Giant Book of Computer Games, a turn-by-turn budget game for the mayor of an alpine village; this is a new action game on the same mountain. The perspective ground is made by recolouring the screen line by line every frame.
Controls: either joystick. Left and right steer, up tucks for speed and down snowploughs to slow; either button starts and goes through the pages. The keypad is not used.
An original game by Amy Bienvenu for Amy Studio, written in Amy, her language, 2026, inspired by AVALANCHE in Tim Hartnell's Giant Book of Computer Games (1984), with the original music First Light on the Col. This is a modern homebrew release, not a commercial Coleco release.
The avalanche is always behind you: its rumble grows as it gains, and a gauge shows how far back it is. Slow down too much or fall too often and it catches you. There are three stages, each a run down to a village, and reaching the third village wins.
The game takes only its theme from AVALANCHE in Tim Hartnell's Giant Book of Computer Games, a turn-by-turn budget game for the mayor of an alpine village; this is a new action game on the same mountain. The perspective ground is made by recolouring the screen line by line every frame.
Controls: either joystick. Left and right steer, up tucks for speed and down snowploughs to slow; either button starts and goes through the pages. The keypad is not used.
An original game by Amy Bienvenu for Amy Studio, written in Amy, her language, 2026, inspired by AVALANCHE in Tim Hartnell's Giant Book of Computer Games (1984), with the original music First Light on the Col. This is a modern homebrew release, not a commercial Coleco release.
Screenshots (4)
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
