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Basketball Sam & Ed (2026) (NewColeco) (Gazette).rom
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Game Information
Publisher:
Amy Studio/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1-2 Players
Publisher Catalog #:
GAZETTE-027
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
185 COMPUTE!'s Gazette Magazine Programs #027
Description
Sam, an orange basketball, and Ed, a blue one, both with arms, legs and faces, play one-on-one. You run left and right and jump, choosing left, right or straight up as you press, with no control once you are in the air. To score you must go through a hoop yourself, and the only way to reach one is by bouncing off your opponent, the floor or a backboard. There are three goals, worth two points each. A game is four periods of 10 game minutes; when a period ends the players lose control, but a goal before they stop bouncing still counts, and a tie goes to overtime. Play against a friend, or against the computer playing Ed.
Controls: With one player, either joystick plays Sam. With two, Sam is joystick 1 and Ed joystick 2. Push left and right to run; the left button jumps and the right button pauses.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, July 1987, page 53: original Commodore 64 program by Rhett Anderson and David Hensley, Jr.. Built from the article's rules; the original was machine language and its code was not used. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: With one player, either joystick plays Sam. With two, Sam is joystick 1 and Ed joystick 2. Push left and right to run; the left button jumps and the right button pauses.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, July 1987, page 53: original Commodore 64 program by Rhett Anderson and David Hensley, Jr.. Built from the article's rules; the original was machine language and its code was not used. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (4)
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