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BB Barrage (2026) (NewColeco) (Gazette).rom
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Game Information
Publisher:
Amy Studio/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1-2 Players
Publisher Catalog #:
GAZETTE-047
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
185 COMPUTE!'s Gazette Magazine Programs #047
Description
A light blue puck sits in the middle of the field, and each player has a BB gun at the centre of a goal line, one on the left and one on the right. Aim your gun and hold the button for rapid fire: every BB that hits the puck pushes it a little. Knock the puck over your opponent's goal line to score. BBs bounce off the top and bottom and off the deflectors scattered across the field, while the puck slides over them and slowly loses speed. After a minute without a goal the border turns red for destruct mode, and the BBs eat the deflectors away. After each goal the puck returns to the middle and the deflectors are restored. Five goals win. Play a friend, or the computer at EASY or HARD.
Controls: Controller 1 works the left gun and controller 2 the right; in a one-player game either controller plays against the computer's right gun. Push the stick up and down to aim, hold the left button to fire, and press the right button to pause. On the title, up and down choose and a button selects the field and the computer's level.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, August 1988: original Commodore 64 program by William Chin. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Controller 1 works the left gun and controller 2 the right; in a one-player game either controller plays against the computer's right gun. Push the stick up and down to aim, hold the left button to fire, and press the right button to pause. On the title, up and down choose and a button selects the field and the computer's level.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, August 1988: original Commodore 64 program by William Chin. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (4)
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