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Bonking Barrels

Amy Studio/Amy Purple (Bienvenu) • 2026 • Magazine Adaptation • Arcade

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Game Information

Publisher: Amy Studio/Amy Purple (Bienvenu)
Developer: Claude (Anthropic) for Amy Studio
Release Year: 2026
Category: Magazine Adaptation
Players: 1 Player
Publisher Catalog #: GAZETTE-056
Box Type: ROM Only
ROM Size: 16KB ROM
Controls: Standard Controller
Features: 185 COMPUTE!'s Gazette Magazine Programs #056

Description

A warehouse has ten plank floors full of random holes. Barrels come in at the top, roll along the floors, each always the same way, and drop through the holes. Your worker starts at the bottom and must climb to the top: jump up through a hole above him, or blast the plank above him to make one. Each jump up scores 2 and each blast costs 5, so the score can go below zero. Touching a barrel costs 8 points and a worker, and the warehouse is rebuilt with new holes. Reach the top and you start again at the bottom; after three climbs a new warehouse is built, and the barrels get faster. With a score over 35 the number of barrels changes at each climb. Lose three workers and the game is over.

Controls: Use either controller. Push the stick left or right to walk and up to jump through a hole above, and press a button to blast the plank above (it costs 5 points). On the title, up and down choose and a button starts.

ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, July 1984: original Commodore 64 program (no author named in the issue). Printed for both the Commodore 64 and VIC-20; this follows the 64 listing. This is a modern homebrew adaptation, not a commercial Coleco release.

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