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Castle Dungeon

Amy Studio/Amy Purple (Bienvenu) • 2026 • Magazine Adaptation • Adventure

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Game Information

Publisher: Amy Studio/Amy Purple (Bienvenu)
Developer: Claude (Anthropic) for Amy Studio
Release Year: 2026
Category: Magazine Adaptation
Players: 1 Player
Publisher Catalog #: GAZETTE-064
Box Type: ROM Only
ROM Size: 16KB ROM
Controls: Standard Controller
Features: 185 COMPUTE!'s Gazette Magazine Programs #064

Description

An evil wizard has hidden three bombs in the castle's dark dungeon, and you have three minutes to find them all and save the castle. You carry a lantern that lights only the cells around you, though places you have seen stay dimly drawn. Walls stop you. A pit swallows you unless you cast a levitation spell first; the spell carries you over any number of pits and ends on the first plain floor. A beast, a lion, eats you unless you have found the sword, which slays every beast you meet afterwards. A door opens only once you have found a key. A new dungeon is made every game and is always winnable. The last ten seconds tick away, and at the end the whole dungeon is shown.

Controls: Use either controller. Hold the stick to walk, and press a side button to cast the levitation spell. On the title, up and down choose and a button starts.

ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, June 1984 (Issue 12), page 52: original Commodore 64 program (no author named in the issue). Printed for both the Commodore 64 and VIC-20; this follows the 64 listing. This is a modern homebrew adaptation, not a commercial Coleco release.

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