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019 - Castle Quest - by TIMOTHY G. BALDWIN - COMPUTE! - July 1983.rom
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Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
AI
Players:
1 Player
Publisher Catalog #:
COMPUTE-019
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
96 COMPUTE! Magazine Programs #019
Description
To win Princess Dilayna you must capture three wizards, each at the end of a castle of ten rooms. Each room holds one kind of servant, bat-wingers, blinkers, chokers, stompers or crushers, and has no exit until you touch two keys, after which wall pieces begin to fall. Walls, servants or an empty cloak timer cost a life. Your cloak freezes the servants for a price, and moving servants can leave secret passages in the outer walls.
Controls: The stick walks; the button freezes the servants.
ColecoVision version credited in the ROM to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a faithful adaptation of the published rules. From COMPUTE! magazine, July 1983, pages 85-89: original program by Timothy G. Baldwin. Published for Atari. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: The stick walks; the button freezes the servants.
ColecoVision version credited in the ROM to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a faithful adaptation of the published rules. From COMPUTE! magazine, July 1983, pages 85-89: original program by Timothy G. Baldwin. Published for Atari. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (5)
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