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Cell Runner

Amy Studio/Amy Purple (Bienvenu) • 2026 • Magazine Adaptation • Arcade

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Game Information

Publisher: Amy Studio/Amy Purple (Bienvenu)
Developer: Claude (Anthropic) for Amy Studio
Release Year: 2026
Category: Magazine Adaptation
Players: 1 Player
Publisher Catalog #: GAZETTE-066
Box Type: ROM Only
ROM Size: 16KB ROM
Controls: Standard Controller
Features: 185 COMPUTE!'s Gazette Magazine Programs #066

Description

A field of hexagonal cells lies between a start bar at the bottom and a goal bar at the top. Run up from the start bar to the goal, moving only onto cells that are there. About every second the field changes to a new random pattern, and cells about to vanish crumble just before. If the cell you stand on is gone, you fall to the next cell below, or back to the start bar. Each level gives you 30 seconds; reach the goal and the seconds left plus 10 are added to your score. There are 40 levels, each changing a little faster. Holding the stick up for 20 tries in a row sends you back to the start, so let go now and then. The best score is kept.

Controls: Use either controller. Push the stick up, down, left or right to move one cell. On the title, up and down choose and a button selects.

ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, September 1986: original Commodore 64 program by John Krutch. The header cites the Gazette disk for September 1986. This is a modern homebrew adaptation, not a commercial Coleco release.

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