Box Art
Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1-2 Players
Publisher Catalog #:
AHOY-09
Box Type:
ROM Only
Controls:
Standard Controller
Features:
37 Ahoy! Magazine Programs #09
Description
A red crab and a purple crab race for the clam in the middle of a sandy beach between rocks. The crab that touches it holds it, and must throw it within three seconds or the other crab scores 10 and the clam goes back to the middle. A thrown clam bounces off the rocks at the sides. Reach the far end wall for 5 points, or hit one of the two octopuses in the other crab's pool, coral at one end and kelp at the other, for 20. Each crab stays in its own half. Play the computer or a friend; the first to 200 points wins.
Controls: One player: controller 1 or 2, the purple crab (bottom). Two players: controller 1 the purple crab, controller 2 the red crab (top). Stick: move. Hold a button and push the stick forward, left or right to throw the clam.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, February 1986, page 69: original Commodore 64 program by Buck Childress. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: One player: controller 1 or 2, the purple crab (bottom). Two players: controller 1 the purple crab, controller 2 the red crab (top). Stick: move. Hold a button and push the stick forward, left or right to throw the clam.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, February 1986, page 69: original Commodore 64 program by Buck Childress. This is a modern homebrew adaptation, not a commercial Coleco release.
