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Descent to Kaylon (2026) (NewColeco) (Gazette).rom
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Game Information
Publisher:
Amy Studio/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Publisher Catalog #:
GAZETTE-081
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
185 COMPUTE!'s Gazette Magazine Programs #081
Description
Your lander cruises across the top of the screen from left to right, starting again at the left if you wait. Press the button to release it. It falls through four rows of drifting asteroids, two drifting left and two right, and a barrier with gaps, down into a crater with four landing pads. Hold the button to fire the retro-rockets and hover, and steer with the stick. Touch a rock, the barrier, the ground or a lander already parked, and the lander is lost. A safe landing scores 100 and parks the lander on its pad. Fill all four pads for a bonus of 100 times the level and a BONUS LEVEL with new, denser asteroid rows. You have three landers, and the game goes on until they are gone. The high score is kept.
Controls: Use either controller. Press the button to release the lander, then hold it to hover; push the stick left or right to steer while falling. On the title, up and down choose and a button starts.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, November 1984: original Commodore 64 program (no author named in the issue). Printed for both the Commodore 64 and VIC-20; this follows the 64 listing. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Use either controller. Press the button to release the lander, then hold it to hover; push the stick left or right to steer while falling. On the title, up and down choose and a button starts.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, November 1984: original Commodore 64 program (no author named in the issue). Printed for both the Commodore 64 and VIC-20; this follows the 64 listing. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (4)
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