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Duck Shoot

NewColeco/Amy Purple (Bienvenu) • 2026 • Magazine Adaptation • Shooter

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Game Information

Publisher: NewColeco/Amy Purple (Bienvenu)
Developer: Claude (Anthropic) for Amy Studio
Release Year: 2026
Category: Magazine Adaptation
Players: 1 Player
Publisher Catalog #: AHOY-023
Box Type: ROM Only
ROM Size: 8KB ROM
Controls: Standard Controller
Features: 184 Ahoy! Magazine Programs #023

Description

A fairground shooting gallery. Tin ducks cross the gallery window from left to right, one at a time, each at a random height and each a little faster than the one before. Aim the sight with the stick and press the button to fire; a hit duck tumbles down and scores 25. From the tenth duck on, the ducks bob up and down as they go. After every ten ducks shot, up to 80, comes a target round: ten bullseyes pop up one after another in random places, each for a moment, worth 50 apiece, and once you pass 40 ducks they stay up for less time. Four lamps count the ducks that get away; let four escape in a row and the game is over. The high score is kept.

Controls: The stick aims the sight and either side button shoots. On the title, up and down choose and a button starts. Either controller works.

ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! No. 18, June 1985, page 35: original Commodore 64 program by Bob Blackmer. This is a modern homebrew adaptation, not a commercial Coleco release.

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