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The Duke of Dragonfear

Amy Studio/Amy Purple (Bienvenu) • 2026 • Magazine Adaptation • Adventure

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Game Information

Publisher: Amy Studio/Amy Purple (Bienvenu)
Developer: NewColeco/Amy Purple (Bienvenu)
Release Year: 2026
Category: Magazine Adaptation
Players: 1 Player
Box Type: ROM Only
ROM Size: 24KB ROM
Controls: Standard Controller
Features: Tim Hartnell's Giant Book of Computer Games

Description

Explore the caves of Dragonworld, an 8 by 8 grid, looking for treasure and slaying the dragons who live there. You start in cave 55 with 25 units of charisma and lose one for every move. Among the caves are solid walls, magic caves that whisk you somewhere else, dragons' lairs, quicksand and hoards of dragon-gold. Your magic amulet tells you what lies in one of the eight caves around you, but not which one, and from time to time you get a glimpse of the whole cave system.

The book's dragon fight was broken: it reset your charisma and used an unset variable, so a dragon that did not fly away always killed you. Here a dragon flies away one time in five, has recently eaten and goes back to sleep in 15 per cent of the rest, and you fight back and win one time in twenty, as the book's text intends. Each ending now says what happened, caves you have visited stay shown on the map, and the best haul of gold is kept. New music (Dragonworld) and sound effects are added.

Controls: either joystick. The stick moves you north, south, east or west and picks your name on the first screen; the button fights a dragon, and the stick then aims the arrow; the second button quits. The keypad is not used.

ColecoVision version credited in the source to Amy Bienvenu for Amy Studio, written in Amy, her own language, 2026: an adaptation of a BASIC program from Tim Hartnell's Giant Book of Computer Games (Ballantine Books, 1984; first published by Interface Publications, 1983). The book's game is a development of Gregory Yob's Hunt the Wumpus (1975). This is a modern homebrew adaptation, not a commercial Coleco release.

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