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Geehonk Caverns

NewColeco/Amy Purple (Bienvenu) • 2026 • Magazine Adaptation • Shooter

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Game Information

Publisher: NewColeco/Amy Purple (Bienvenu)
Developer: Claude (Anthropic) for Amy Studio
Release Year: 2026
Category: Magazine Adaptation
Players: 1 Player
Publisher Catalog #: AHOY-114
Box Type: ROM Only
ROM Size: 16KB ROM
Controls: Standard Controller
Features: 184 Ahoy! Magazine Programs #114

Description

You fly a gun pod inside a cavern where ice stalactites keep growing down from the ceiling, a block at a time in random columns. Touching a stalactite destroys the pod. The pod fires in the direction it faces, up, down, left or right, and a shot that hits a stalactite breaks it from that block down to its tip, for 5 points a block. Geehonks drift in from the left wall, zigzag across the cavern, bounce off the right wall and leave by the left. They cannot be shot, and touching one destroys the pod. More Geehonks appear as the score climbs, and the stalactites grow faster the more you break. Each lost pod starts a fresh cavern; the game ends when the pods are gone. Choose the level and three or six lives on the title.

Controls: Either controller: the stick flies the pod and either button fires (hold it to keep firing). On the title, up and down choose a line, left and right change the level and lives, and a button starts or shows the credits.

ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! No. 39, March 1987, page 26: original Commodore 64 program by John Fedor. Published in the magazine as "Caverns of Geehonk". This is a modern homebrew adaptation, not a commercial Coleco release.

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