Box Art
ROM Download
Download ROM
Gridloc (2026) (NewColeco) (Gazette).rom
🎮 Play Online
MUST MAP KEYS ON FIRST PLAY
Game Information
Publisher:
Amy Studio/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1-5 Players
Publisher Catalog #:
GAZETTE-102
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
185 COMPUTE!'s Gazette Magazine Programs #102
Description
A dice-and-board game on a six-by-six grid with columns 1 to 6 and rows A to F. One to five players and the computer take turns. Each turn the dice throw two different columns and two different rows, marking out a rectangle, and the player claims any square inside it, even one another player owns, which then becomes his. The first to own a square in every column and every row achieves GRIDLOC and wins; only the player who moves can win. The computer weighs each square, favouring columns and rows it lacks and blocking any player close to GRIDLOC. A score list beside the board shows the columns and rows each player covers, and a fanfare greets the winner.
Controls: Use either controller; players share it in turn. The stick moves the cursor and either button claims the square. On the title, push up and down to choose, left and right to change the number of players, and press a button to start.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, February 1989: original Commodore 128 program (no author named in the issue). This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Use either controller; players share it in turn. The stick moves the cursor and either button claims the square. On the title, push up and down to choose, left and right to change the number of players, and press a button to start.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, February 1989: original Commodore 128 program (no author named in the issue). This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (4)
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
