Box Art
Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1-2 Players
Publisher Catalog #:
AHOY-16
Box Type:
ROM Only
Controls:
Standard Controller
Features:
37 Ahoy! Magazine Programs #16
Description
Two helicopters duel over a long field of hills on a split screen: player 1 in the top half, player 2 or the computer below. Each half follows its own copter while the near hills and far mountains scroll past. The field is three screens long and wraps round, and when the copters close in, each appears in the other's half too, with a radar strip showing both. The stick flies up, down, left and right; the button fires a large bullet the way you face. Each copter takes three hits, and the third ends the game. A head-on crash costs both a hit.
Controls: Player 1 joystick 1, player 2 joystick 2. The stick flies (up, down, left, right), either button fires.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, July 1986: original Commodore 64 program by John Fedor. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Player 1 joystick 1, player 2 joystick 2. The stick flies (up, down, left, right), either button fires.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, July 1986: original Commodore 64 program by John Fedor. This is a modern homebrew adaptation, not a commercial Coleco release.
