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092 - Hex War - by TODD HEIMARCK - COMPUTE! - July 1986.rom
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Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
AI
Players:
1-2 Players
Publisher Catalog #:
COMPUTE-092
Box Type:
ROM Only
ROM Size:
24KB ROM
Controls:
Standard Controller
Features:
96 COMPUTE! Magazine Programs #092
Description
Robot armies fight over a field of 61 hexes and twelve cities. Each side starts with four armies of strength 64 and three movement points per army, with zones of control, merging and battles resolved by coin tosses. Injured bots go to the botspital and may return, and reinforcements arrive over 21 turns. Five scenarios are available, along with a computer opponent and a demo of the computer playing itself.
Controls: The stick moves the hex cursor; the left button picks up and moves an army.
ColecoVision version credited in the ROM to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a faithful adaptation of the published rules. From COMPUTE! magazine, July 1986, pages 128: original program by Todd Heimarck; Commodore 64 and Atari by Kevin Mykytyn, Apple II by Tim Victor, IBM by Patrick Parrish, Amiga by Philip Nelson. Published for Commodore 128, Commodore 64, Atari, Apple II, IBM PC/PCjr, Amiga. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: The stick moves the hex cursor; the left button picks up and moves an army.
ColecoVision version credited in the ROM to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a faithful adaptation of the published rules. From COMPUTE! magazine, July 1986, pages 128: original program by Todd Heimarck; Commodore 64 and Atari by Kevin Mykytyn, Apple II by Tim Victor, IBM by Patrick Parrish, Amiga by Philip Nelson. Published for Commodore 128, Commodore 64, Atari, Apple II, IBM PC/PCjr, Amiga. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (5)
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