Box Art
ROM Download
Download ROM
086 - High Rise - by CHARLES MCGUYER - COMPUTE! - February 1986.rom
🎮 Play Online
MUST MAP KEYS ON FIRST PLAY
Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
AI
Players:
1 Player
Publisher Catalog #:
COMPUTE-086
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
96 COMPUTE! Magazine Programs #086
Description
You are a construction worker trapped after dark high in an unfinished building. Temporary elevators run by themselves, stopping at some floors and skipping others, so you must ride them down, earning 100 points for each new floor. A patrol robot sweeps the building and pushes you off if it reaches you, and birds of prey swoop between floors. Reach the ground and the next round starts higher.
Controls: Left and right walk and step out of a car; the stick and button work the menus.
ColecoVision version credited in the ROM to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagining built on the article, not a line-by-line port. From COMPUTE! magazine, February 1986, pages 02: original program by Charles McGuyer; Atari and Apple II versions by Kevin Mykytyn and Tim Victor. Published for Commodore 64, Atari, Apple II. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Left and right walk and step out of a car; the stick and button work the menus.
ColecoVision version credited in the ROM to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagining built on the article, not a line-by-line port. From COMPUTE! magazine, February 1986, pages 02: original program by Charles McGuyer; Atari and Apple II versions by Kevin Mykytyn and Tim Victor. Published for Commodore 64, Atari, Apple II. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (5)
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
