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Jewel Grab

Amy Studio/Amy Purple (Bienvenu) • 2026 • Magazine Adaptation • Arcade

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Game Information

Publisher: Amy Studio/Amy Purple (Bienvenu)
Developer: Claude (Anthropic) for Amy Studio
Release Year: 2026
Category: Magazine Adaptation
Players: 1 Player
Publisher Catalog #: GAZETTE-116
Box Type: ROM Only
ROM Size: 16KB ROM
Controls: Standard Controller
Features: 185 COMPUTE!'s Gazette Magazine Programs #116

Description

A miner gathers every gem on a cavern screen while round bombs float after him through the rock. Each gem is worth 100. The ledges are stone blocks and the ladders are loose: the miner can pick up as many as four of each and put them down elsewhere to build his own way to gems he could not otherwise reach. He walks, climbs and jumps four rows up. A golden goblet is worth 200 and freezes the bombs for a while. Every so often a bomb stops with its fuse burning and then heads for where the miner now stands. Touching a bomb costs a life and the screen starts again as new. Six screens make a round, each round adds a bomb, and clearing the fourth round wins.

Controls: Use controller 1 or 2. The stick walks left and right and climbs ladders. The button jumps. Stick down plus the button picks up or puts down a block below and ahead; stick up plus the button picks up or puts down a ladder piece. On the title, push up and down to choose, left and right to set the speed, and press a button to select.

ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, January 1989: original Commodore 64 program (no author named in the issue). Machine-language program from the issue's disk. This is a modern homebrew adaptation, not a commercial Coleco release.

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