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Jump (2026) (NewColeco) (Gazette).rom
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Game Information
Publisher:
Amy Studio/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Publisher Catalog #:
GAZETTE-118
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
185 COMPUTE!'s Gazette Magazine Programs #118
Description
A Ryiad invader patrols the sky over your planet and drops bombs. Your laser base moves along the surface; shoot the Ryiad for 50 points and 45 units of energy, and it reappears somewhere else. Each bomb that lands damages the ground beneath it in stages: first a crack, which is still safe, then a crater, then a pit, and a bomb into a pit costs 25 points. Walking or jumping onto a crater or pit, or being hit by a bomb, costs a base, and you have three. Every step costs 5 energy, every jump 10 and every shot 20; when the energy runs out the game is over with OUT OF ENERGY !! Jump to clear a crater. The invader bombs more often as you score hits. A high score is kept.
Controls: Use either controller. Push left or right to step. Press the right button, or push up, together with left or right to jump. The left button fires. On the title, push up and down to choose, left and right to change the level, and press a button to start.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, November 1984: original Commodore 64 program by Fernando Ciccarelli and Marcel Ferreira. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Use either controller. Push left or right to step. Press the right button, or push up, together with left or right to jump. The left button fires. On the title, push up and down to choose, left and right to change the level, and press a button to start.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, November 1984: original Commodore 64 program by Fernando Ciccarelli and Marcel Ferreira. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (4)
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