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LighthouseColecoVision original titleOriginal Title

Amy Studio/Amy Purple (Bienvenu) • 2026 • AI • Action

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Game Information

Publisher: Amy Studio/Amy Purple (Bienvenu)
Developer: Claude (Anthropic) for Amy Studio
Release Year: 2026
Category: AI
Players: 1 Player
Box Type: ROM Only
ROM Size: 16KB ROM
Controls: Standard Controller

Description

You keep the light on Gull Point through five stormy nights. The lamp turns by clockwork, and the clockwork runs down, faster on each later night: turn the stick round and round, clockwise, to wind it and keep the beam sweeping. Ships come in from the dark sea making for the harbour under the cliff. A ship knows where it is only while the beam has swept over it lately; one left in the dark too long loses its way, drifts, and can end on the reefs.

Each night brings more ships, and from the fourth they come faster. From the third night fog banks roll in: the light cannot reach a ship in the fog, but you can hear its horn, and the lighthouse's own horn answers and guides every ship in the fog. At dawn the ships still at sea are safe. Three wrecks and the light has failed; keep it through all five nights to see the storm pass.

The beam is drawn without sprites: its 97 rays over the sea were worked out once, and every frame the old beam's cells get their scene tiles back while the new beam's cells get lit copies, so there is no flicker.

Controls: either joystick. Turn the stick round clockwise to wind the lamp; the button sounds the horn.

An original game by Claude (an AI made by Anthropic) for Amy Studio and Amy Bienvenu, written in Amy, the language by Amy Bienvenu, 2026, with the music The Keeper's Waltz. This is a modern homebrew release, not a commercial Coleco release.

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