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Martian Prisoner

Amy Studio/Amy Purple (Bienvenu) • 2026 • Magazine Adaptation • Adventure

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Game Information

Publisher: Amy Studio/Amy Purple (Bienvenu)
Developer: Claude (Anthropic) for Amy Studio
Release Year: 2026
Category: Magazine Adaptation
Players: 1 Player
Publisher Catalog #: GAZETTE-014
Box Type: ROM Only
ROM Size: 24KB ROM
Controls: Standard Controller
Features: 185 COMPUTE!'s Gazette Magazine Programs #014

Description

A text adventure. You are held in a cell aboard a Martian ship. To escape you must get past the force field, find a key, a uniform and a Geiger counter, and use what the ship's garden grows to blow up the ship from the fuel room, getting away in a life-craft. Commands are built by choosing a verb and then a noun from menus, and each of the eight rooms has its own picture above the story. A guard comes into the cell one turn in four, guards in the north hall take you back if you have no uniform, one guard shoots, and a plant in the garden kills you if you eat it. Some doors only work one way. After the end, a button returns to the title.

Controls: Use either joystick. Up and down choose a verb; push right or press the left button to move to the nouns, choose one with up and down, and press the left button to do it. Push left or press the right button to go back to the verbs. The keypad is not used.

ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, November 1983, page 185: original Commodore 64 program by Alan Poole. One listing for both the VIC-20 and the Commodore 64 (Program 1: VIC/64 Martian Prisoner). This is a modern homebrew adaptation, not a commercial Coleco release.

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