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006 - Mastermaze - by KENNETH S. SZAJDA - COMPUTE! - February 1983.rom
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Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
AI
Players:
1 Player
Publisher Catalog #:
COMPUTE-006
Box Type:
ROM Only
ROM Size:
8KB ROM
Controls:
Standard Controller
Features:
96 COMPUTE! Magazine Programs #006
Description
A maze of stacked levels, with only the level you are on shown. Your ball starts at the top left of the top level and must reach the exit at the bottom right of the lowest. Five tunnels link each pair of levels, but each works only once because the ball you leave behind closes it. A clock times the escape, and an invisible option hides the walls while leaving them solid.
Controls: The stick moves the ball; the button takes a tunnel.
ColecoVision version credited in the ROM to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a faithful adaptation of the published rules. From COMPUTE! magazine, February 1983, pages 98-107: original program by Kenneth S. Szajda; Maze generator by Charles Bond, COMPUTE! December 1981. Published for Atari (with a maze generator for Microsoft BASIC machines). This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: The stick moves the ball; the button takes a tunnel.
ColecoVision version credited in the ROM to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a faithful adaptation of the published rules. From COMPUTE! magazine, February 1983, pages 98-107: original program by Kenneth S. Szajda; Maze generator by Charles Bond, COMPUTE! December 1981. Published for Atari (with a maze generator for Microsoft BASIC machines). This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (3)
Screenshot 1
Screenshot 2
Screenshot 3
