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Mine Canyon (2026) (NewColeco) (Ahoy).rom
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Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Publisher Catalog #:
AHOY-086
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
184 Ahoy! Magazine Programs #086
Description
You fly a small saucer down a dark green canyon between scrolling rock walls, sown with mines. Rows of round red mines rise from the bottom of the screen, each row with a single gap that moves to a different place every time. Steer through the gaps and keep clear of the yellow patrol ship that zigzags up the canyon, crossing from side to side as it climbs. Each row of mines that comes in is worth 10 points. Touching a mine or the patrol ship destroys the saucer and clears the field; the fourth loss ends the game. Every few rows the mines rise and the patrol ship moves a little faster. Your score, best score and spare saucers are shown as you play.
Controls: Use controller 1 or 2. The stick flies the saucer in any direction. On the title, up and down choose and a button selects.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! No. 33, September 1986, page 18: original Commodore 64 program by John Krutch. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Use controller 1 or 2. The stick flies the saucer in any direction. On the title, up and down choose and a button selects.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! No. 33, September 1986, page 18: original Commodore 64 program by John Krutch. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (4)
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