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Minesweeper

Amy Studio/Amy Purple (Bienvenu) • 2026 • Magazine Adaptation • Shooter

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Game Information

Publisher: Amy Studio/Amy Purple (Bienvenu)
Developer: Claude (Anthropic) for Amy Studio
Release Year: 2026
Category: Magazine Adaptation
Players: 1 Player
Publisher Catalog #: GAZETTE-137
Box Type: ROM Only
ROM Size: 16KB ROM
Controls: Standard Controller
Features: 185 COMPUTE!'s Gazette Magazine Programs #137

Description

An arcade shooter, not the logic puzzle of the same name. Your minesweeper ship hovers over an industrial landscape that scrolls beneath it; it moves up and down, turns left or right, and fires along its line, one shot at a time. Floating mines come in from both edges: a seeker that drifts towards your height, a fast dart aimed at you and a slow drifter riding a wave. Each mine shot is worth 1 point, and touching a mine or the ground destroys the ship. Survive long enough and the sector's mine layer appears at the right edge, firing bolts that cannot be shot; destroy it for 15 points and NICE BLASTING - SECTOR CLEARED! Clear all five sectors to complete the game. You have nine ships, plus one for every 50 points.

Controls: Use controller 1 or 2. Push up and down to fly, left and right to turn, and press either button to fire. On the title, push up and down to choose and press a button to select.

ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, July 1989: original Commodore 64 program by Ben Campbell. An arcade shooter, not the logic puzzle of the same name. This is a modern homebrew adaptation, not a commercial Coleco release.

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