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Minotaur Maze

NewColeco/Amy Purple (Bienvenu) • 2026 • Magazine Adaptation • Arcade

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Game Information

Publisher: NewColeco/Amy Purple (Bienvenu)
Developer: Claude (Anthropic) for Amy Studio
Release Year: 2026
Category: Magazine Adaptation
Players: 1 Player
Publisher Catalog #: AHOY-097
Box Type: ROM Only
ROM Size: 16KB ROM
Controls: Standard Controller
Features: 184 Ahoy! Magazine Programs #097

Description

Every maze is a new brick labyrinth. You start on the stairs at the top left and must gather the gems scattered through the corridors: four in the first maze and four more in each maze after. Two minotaurs, three from the third maze on, roam out of their lair in the middle, keeping a hand on the left-hand wall, and one that spots you down a straight corridor charges. They also eat any gem they walk over, and that gem is lost to you. A heartbeat warns when one is near. When no gem is left the stairs open; get back to them for a bonus of 10 points for every gem you took, on top of 50 for each gem. A minotaur that catches you costs a man, and the game ends when all four men are gone.

Controls: Either joystick: the stick walks you through the corridors. The button starts the game and plays again; on the title, left and right choose Start or Credits.

ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! No. 36, December 1986, page 52: original Commodore 64 program by Cleveland M. Blakemore. This is a modern homebrew adaptation, not a commercial Coleco release.

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