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More Giant Book Board Games (2026) (NewColeco).rom
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Game Information
Publisher:
Amy Studio/Amy Purple (Bienvenu)
Developer:
NewColeco/Amy Purple (Bienvenu)
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Box Type:
ROM Only
ROM Size:
24KB ROM
Controls:
Standard Controller
Features:
Tim Hartnell's Giant Book of Computer Games
Description
Three board games from the book on one cartridge, each played against the computer, with a first menu to pick the game and an OTHER GAME choice on each title screen to come back to it.
Shogun, based on the Japanese game Hasami Shogi: your white pieces start at the bottom, the computer's black ones at the top. A piece moves in a straight line, not on the diagonal, over empty squares, or jumps a piece next to it. Squeeze an enemy piece between two of yours to take it; moving between two is safe. The first to take six wins. There are BOOK and MASTER levels.
Gomoku, based on a program by Graham Charlton: take turns placing stones on the points of the board, white for you and black for the computer. Five in a line, across, up and down or diagonally, wins. You can choose to go first or let the computer start.
Knightsbridge, a game invented by Tim Hartnell: all the pieces are knights and move as in chess. Each turn, chance picks the knight that must move. Land on an enemy knight to take it; the first to take five wins. There are BOOK and MASTER levels.
Each game has new music: Edge of the Board, Stones in the Garden and Kensington Gallop.
Controls: in Shogun the button picks a piece, then its square. In Gomoku the stick moves the cursor and the button places a stone. In Knightsbridge the stick moves the cursor and the button sends your knight to a marked square or onto an enemy. The keypad is not used.
ColecoVision version credited in the source to Amy Bienvenu for Amy Studio, written in Amy, her own language, 2026: an adaptation of a BASIC program from Tim Hartnell's Giant Book of Computer Games (Ballantine Books, 1984; first published by Interface Publications, 1983). Gomoku is based on a program by Graham Charlton, and Knightsbridge was invented by Tim Hartnell. This is a modern homebrew adaptation, not a commercial Coleco release.
Shogun, based on the Japanese game Hasami Shogi: your white pieces start at the bottom, the computer's black ones at the top. A piece moves in a straight line, not on the diagonal, over empty squares, or jumps a piece next to it. Squeeze an enemy piece between two of yours to take it; moving between two is safe. The first to take six wins. There are BOOK and MASTER levels.
Gomoku, based on a program by Graham Charlton: take turns placing stones on the points of the board, white for you and black for the computer. Five in a line, across, up and down or diagonally, wins. You can choose to go first or let the computer start.
Knightsbridge, a game invented by Tim Hartnell: all the pieces are knights and move as in chess. Each turn, chance picks the knight that must move. Land on an enemy knight to take it; the first to take five wins. There are BOOK and MASTER levels.
Each game has new music: Edge of the Board, Stones in the Garden and Kensington Gallop.
Controls: in Shogun the button picks a piece, then its square. In Gomoku the stick moves the cursor and the button places a stone. In Knightsbridge the stick moves the cursor and the button sends your knight to a marked square or onto an enemy. The keypad is not used.
ColecoVision version credited in the source to Amy Bienvenu for Amy Studio, written in Amy, her own language, 2026: an adaptation of a BASIC program from Tim Hartnell's Giant Book of Computer Games (Ballantine Books, 1984; first published by Interface Publications, 1983). Gomoku is based on a program by Graham Charlton, and Knightsbridge was invented by Tim Hartnell. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (3)
Screenshot 1
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Screenshot 3
