Box Art
Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Publisher Catalog #:
AHOY-22
Box Type:
ROM Only
Controls:
Standard Controller
Features:
37 Ahoy! Magazine Programs #22
Description
Mack climbs an endless forested mountainside, walking left and right along the slope and scrambling upward, and the mountain scrolls down beneath him, 20 feet a row. A boulder tumbles down from the top all the time, and the slope holds a campfire, pairs of pines, and a bear or a snake. Touch any of them and Mack slides all the way back to the foot of the mountain and loses a man; he has three. Mountain n is n thousand feet high. Near the top the dangers stop, and Mack walks onto the snowy peak and plants a flag. After six mountains the boulders fall faster.
Controls: The joystick (either controller): left and right walk, up and down climb. Either button continues at the top of a mountain.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, October 1986: original Commodore 64 program by Stephen Devine. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: The joystick (either controller): left and right walk, up and down climb. Either button continues at the top of a mountain.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, October 1986: original Commodore 64 program by Stephen Devine. This is a modern homebrew adaptation, not a commercial Coleco release.
