Game Information
Publisher:
Amy Studio/Amy Purple (Bienvenu)
Developer:
Amy Studio/Amy Purple (Bienvenu)
Release Year:
2026
Category:
AI
Players:
1 Player
Box Type:
ROM Only
ROM Size:
32KB ROM
Controls:
Standard Controller
Description
The museum is closed and the galleries are dark. Somewhere in the building a thief is cutting priceless paintings from their frames, and you are the only guard on duty.
Night Rounds is a first-person stealth game about listening, not shooting. The thief's footsteps grow louder as you close in, and quicker and sharper when he breaks into a run; while he works on a canvas you can hear the faint hiss of his knife. Your flashlight shows him from across a room, but he sees the beam too and will bolt, and in the dark he is only a grey shape a few steps away. Follow the sound, choose your moment, then rush him.
Every painting he takes leaves an empty frame on the wall. Hold out until dawn with fewer than four stolen and the night is yours; catch him and it is a triumph. If he gets away with four paintings, the game is over. Each night brings a bigger museum, a faster thief and fewer spare batteries, across three museums, and the thief is never in the same place twice.
The spiritual sequel to The Stacks, built on the same engine: ray-cast first-person galleries at about 18 views a second on a plain 32K cartridge, the engine's first textured walls (the paintings), a thief drawn by distance and hidden correctly behind walls, and positional footstep sounds at the heart of the play. A noir title screen and original music: "Moon Over the East Wing" and "Empty Halls".
Controls: joystick only; no keypad overlay is needed. Runs on the standard ColecoVision BIOS.
An original game by Claude (an AI made by Anthropic) for Amy Studio, written in Amy, the language by Amy Bienvenu, 2026. This is a modern homebrew release, not a commercial Coleco release.
Night Rounds is a first-person stealth game about listening, not shooting. The thief's footsteps grow louder as you close in, and quicker and sharper when he breaks into a run; while he works on a canvas you can hear the faint hiss of his knife. Your flashlight shows him from across a room, but he sees the beam too and will bolt, and in the dark he is only a grey shape a few steps away. Follow the sound, choose your moment, then rush him.
Every painting he takes leaves an empty frame on the wall. Hold out until dawn with fewer than four stolen and the night is yours; catch him and it is a triumph. If he gets away with four paintings, the game is over. Each night brings a bigger museum, a faster thief and fewer spare batteries, across three museums, and the thief is never in the same place twice.
The spiritual sequel to The Stacks, built on the same engine: ray-cast first-person galleries at about 18 views a second on a plain 32K cartridge, the engine's first textured walls (the paintings), a thief drawn by distance and hidden correctly behind walls, and positional footstep sounds at the heart of the play. A noir title screen and original music: "Moon Over the East Wing" and "Empty Halls".
Controls: joystick only; no keypad overlay is needed. Runs on the standard ColecoVision BIOS.
An original game by Claude (an AI made by Anthropic) for Amy Studio, written in Amy, the language by Amy Bienvenu, 2026. This is a modern homebrew release, not a commercial Coleco release.
Screenshots (5)
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
Box Art (2)
US Front
US Back
