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098 - Prisonball - by JOHN SCARBOROUGH - COMPUTE! - October 1986.rom
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Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
AI
Players:
1-2 Players
Publisher Catalog #:
COMPUTE-098
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
96 COMPUTE! Magazine Programs #098
Description
Each player has two paddles on their own side, with five brick walls down the middle and three balls in play. A ball you hit takes your colour and scores for you on every brick it knocks out: 30 at the centre wall, 20 next to it and 10 at the outer two. You can only hit balls coming toward you, and a wall knocked out is rebuilt at once, so balls can be trapped between walls.
Controls: Up and down move your two paddles together; the button starts.
ColecoVision version credited in the ROM to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagining built on the article, not a line-by-line port. From COMPUTE! magazine, October 1986, pages 38: original program by John Scarborough; Commodore 64 by Kevin Mykytyn, Apple II by Tim Victor. Published for Atari, Commodore 64, Apple II. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Up and down move your two paddles together; the button starts.
ColecoVision version credited in the ROM to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagining built on the article, not a line-by-line port. From COMPUTE! magazine, October 1986, pages 38: original program by John Scarborough; Commodore 64 by Kevin Mykytyn, Apple II by Tim Victor. Published for Atari, Commodore 64, Apple II. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (5)
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