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Q-Bird

Amy Studio/Amy Purple (Bienvenu) • 2026 • Magazine Adaptation • Arcade

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Game Information

Publisher: Amy Studio/Amy Purple (Bienvenu)
Developer: Claude (Anthropic) for Amy Studio
Release Year: 2026
Category: Magazine Adaptation
Players: 1 Player
Publisher Catalog #: GAZETTE-166
Box Type: ROM Only
ROM Size: 16KB ROM
Controls: Standard Controller
Features: 185 COMPUTE!'s Gazette Magazine Programs #166

Description

A baby bluebird, too young to fly, hops from cube to cube on a slanted board of 7 x 6 cube tops. Each landing changes a top's colour one step toward the colour shown at the bottom, CHANGE TO, and turning every top to it clears the level. Hop off the edge and you fall. A cat stalks you, toads hop about at random, a hawk sweeps across one row, and a glass marble rolls down the slope. Hold the button as you push the stick for a flapping long jump across two cubes, safe from everything in mid-air. A worm appears now and then as a bonus that freezes the enemies for a while. Later levels need more colour steps or bring faster enemies. Five lives.

Controls: Use controller 1 or 2. The stick hops the bird; hold a side button with the stick for the long jump. On the title, up and down choose the level and a button starts.

ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, December 1986: original Commodore 64 program (no author named in the issue). This is a modern homebrew adaptation, not a commercial Coleco release.

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