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Raging Thunder (2026) (NewColeco) (Run).rom
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Game Information
Publisher:
Amy Studio/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
RUN Magazine Programs
Description
Your submarine hunts the Night Wolf fleet of submarines, battleships and aircraft carriers in a wrap-around tactical box. Enemy vessels are seen only inside your naval radar range, 35 units around the sub, and a vessel inside that range knows where you are, hunts you and fires a THUNDR-5 when it faces you; one hit sinks you. Surfacing or switching on the radar also gives your position away. The radar shows aircraft, which can drop depth charges only on a sub above 400 feet with its radar on; two charges sink you. Carriers launch helicopters, and jets fly by at random.
You carry three weapons: STINGER (1 point of damage), THUNDR-5 (2 points) and SAM (1 point, helicopters only), and you cannot fire below 400 feet. A submarine sinks after 2 points, a carrier after 3 and a battleship after 4. Sink the whole fleet to win; there is no score, as in the original. There are six fleets (levels) and six game speeds. The rules come from the article on the disk and the disassembled machine code. The ColecoVision version adds a title menu, how-to-play and credits pages, new side-view battle scenes and an original tune (Silent Running), and fixes several original bugs, among them an enemy that could circle for ever, broken diagonal wraps, wasted torpedoes and a jet depth charge that hit at any depth.
Controls: controller 1 or 2. Stick left and right turn 45 degrees, up and down change speed by 10 knots, and button 1 fires the loaded tube. With button 2 held, stick down dives or stops, up climbs or stops, left loads the next weapon and right switches the radar. The keypad keeps the original's keys: 1 dive, 2 climb, 3 THUNDR-5, 4 STINGER, 5 SAM, 0 empties the tube, 7 radar, and * and # set the crosshair range.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a faithful adaptation of the original program. From RUN magazine's March/April 1992 ReRUN disk: original Commodore 64 BASIC and machine-language program by Craig M. Buck. This is a modern homebrew adaptation, not a commercial Coleco release.
You carry three weapons: STINGER (1 point of damage), THUNDR-5 (2 points) and SAM (1 point, helicopters only), and you cannot fire below 400 feet. A submarine sinks after 2 points, a carrier after 3 and a battleship after 4. Sink the whole fleet to win; there is no score, as in the original. There are six fleets (levels) and six game speeds. The rules come from the article on the disk and the disassembled machine code. The ColecoVision version adds a title menu, how-to-play and credits pages, new side-view battle scenes and an original tune (Silent Running), and fixes several original bugs, among them an enemy that could circle for ever, broken diagonal wraps, wasted torpedoes and a jet depth charge that hit at any depth.
Controls: controller 1 or 2. Stick left and right turn 45 degrees, up and down change speed by 10 knots, and button 1 fires the loaded tube. With button 2 held, stick down dives or stops, up climbs or stops, left loads the next weapon and right switches the radar. The keypad keeps the original's keys: 1 dive, 2 climb, 3 THUNDR-5, 4 STINGER, 5 SAM, 0 empties the tube, 7 radar, and * and # set the crosshair range.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a faithful adaptation of the original program. From RUN magazine's March/April 1992 ReRUN disk: original Commodore 64 BASIC and machine-language program by Craig M. Buck. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (4)
Screenshot 1
Screenshot 2
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Screenshot 4
