Box Art
Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Publisher Catalog #:
AHOY-34
Box Type:
ROM Only
Controls:
Standard Controller
Features:
37 Ahoy! Magazine Programs #34
Description
You are Rashgar, a great face floating in Dimension X at the centre of five shield rings, his mouth chewing. Five aggressors, crystals of three nested turning squares, drift through space. Steer the box sight with the stick and press a button: a beam leaps from Rashgar's eyes to the sight, and an aggressor caught in it is destroyed, returning later from the edge of space. Each hit scores 100 times the level; eight hits bring a new level, and the aggressors speed up at levels 4 and 8. An aggressor that touches the face costs one of three lives, and losing all three ends the game.
Controls: Either controller; the stick moves the sight, a button fires.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, June 1988, page 16: original Commodore 128 program by Cleveland M. Blakemore. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Either controller; the stick moves the sight, a button fires.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, June 1988, page 16: original Commodore 128 program by Cleveland M. Blakemore. This is a modern homebrew adaptation, not a commercial Coleco release.
