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Rubber Bandit Ball (2026) (NewColeco) (Run).rom
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Game Information
Publisher:
Amy Studio/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Box Type:
ROM Only
ROM Size:
24KB ROM
Controls:
Standard Controller
Features:
RUN Magazine Programs
Description
A rubber ball rolls round a closed arena of walls and bars. Roll it over all 95 dots before the 99-second timer runs out to reach the next level, where the bandits move faster and each dot is worth the level number. Two bandits roam the arena: one touch, or the timer reaching zero, costs a ball and puts every dot back. You have five balls, and the best scores go on a top-ten table, as in the original.
Pushing the stick speeds the ball up in that direction, through four speeds; pushing against its roll slows it down and stops it, and walls bounce it back. The rules come from the original's 6502 code, checked pass by pass against traces of the running Commodore 64 game, and keep its 80 by 100 arena and its scrolling. The ColecoVision version adds a title menu, how-to-play pages drawn with the game's own tiles and sprites, and a new title tune, since the original has no music.
Controls: either controller. The stick pushes the ball; the button pauses the game.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a faithful adaptation of the original program. From RUN magazine's September/October 1988 ReRUN disk: original Commodore 64 machine-language program by Charles Orcutt. This is a modern homebrew adaptation, not a commercial Coleco release.
Pushing the stick speeds the ball up in that direction, through four speeds; pushing against its roll slows it down and stops it, and walls bounce it back. The rules come from the original's 6502 code, checked pass by pass against traces of the running Commodore 64 game, and keep its 80 by 100 arena and its scrolling. The ColecoVision version adds a title menu, how-to-play pages drawn with the game's own tiles and sprites, and a new title tune, since the original has no music.
Controls: either controller. The stick pushes the ball; the button pauses the game.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a faithful adaptation of the original program. From RUN magazine's September/October 1988 ReRUN disk: original Commodore 64 machine-language program by Charles Orcutt. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (3)
Screenshot 1
Screenshot 2
Screenshot 3
