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Saloon Shootout

Amy Studio/Amy Purple (Bienvenu) • 2026 • Magazine Adaptation • Shooter

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Game Information

Publisher: Amy Studio/Amy Purple (Bienvenu)
Developer: Claude (Anthropic) for Amy Studio
Release Year: 2026
Category: Magazine Adaptation
Players: 1 Player
Publisher Catalog #: GAZETTE-175
Box Type: ROM Only
ROM Size: 16KB ROM
Controls: Standard Controller
Features: 185 COMPUTE!'s Gazette Magazine Programs #175

Description

A gunslinger stands at the bar of a saloon. You have 35 bullets and a clock. Shoot the mugs sliding along three shelves for 10 points; a mug that smashes on the floor costs 5. Every ten mugs a mouse runs along the floor, and each hit sends it back faster for more points. Now and then a shadow shows in a balcony window, then a figure appears. A masked bandit is worth 25, and if you miss him he shoots away 10 of your bullets; a friendly old-timer costs 100 if you hit him. Bullets come back only from the cards: shoot them in order from the ace down, and the fifth refills the gun. Shoot the piano keys for a tune. The game ends when the clock or the bullets run out.

Controls: Use either controller. The stick moves the sight and either button fires. On the title, up and down choose PLAY or CREDITS and a button confirms.

ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, July 1986: original Commodore 64 program (no author named in the issue). From the Gazette disk; the program ran on the Commodore 64 and Plus/4. This is a modern homebrew adaptation, not a commercial Coleco release.

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