Box Art
Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Publisher Catalog #:
AHOY-12
Box Type:
ROM Only
Controls:
Standard Controller
Features:
37 Ahoy! Magazine Programs #12
Description
Seven red pop cans stand on the marble counter of a soda fountain. The computer shakes six of them: remember the one it did not shake. Then it shuffles the cans about fifteen times, two at a time crossing in arcs. Move the selector over a can and press the button: the right can makes a happy noise and scores, a wrong one sprays you with pop. Choose a starting level from 1 to 5; each right answer raises it by one, up to 11, "truly for the super eye", with faster shuffles and more points. Three misses end the game.
Controls: Left and right move the selector, the left button opens a can.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, June 1986: original Commodore 64 program by John Fedor. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Left and right move the selector, the left button opens a can.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, June 1986: original Commodore 64 program by John Fedor. This is a modern homebrew adaptation, not a commercial Coleco release.
