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Silhouette (2026) (NewColeco) (Ahoy).rom
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Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Publisher Catalog #:
AHOY-151
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
184 Ahoy! Magazine Programs #151
Description
A fairground rifle range, then Silhouette City, and round again for as long as your guns last. Metal animal silhouettes pop up: shoot the chicken, the pig and the ram, and spare the owl, the cat and the rabbit. On the range, three targets stand on the rail at a time and you aim left, centre or right. In the city, one target at a time appears in a window of two buildings and you aim at the four windows. A hit scores 10 points and makes the targets come up faster. Shooting a target you should spare, or letting one you should shoot go down, is a MISS and costs one of your five guns, and a miss slows the targets again. The game ends when the last gun is gone.
Controls: Either controller. On the range, the stick aims left or right and returns to centre when released; in the city, the stick's four diagonals aim at the four windows. Either side button fires. A button starts from the title.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! No. 48, December 1987, page 18: original Commodore 64 program by Curtis F. Kaylor. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Either controller. On the range, the stick aims left or right and returns to centre when released; in the city, the stick's four diagonals aim at the four windows. Either side button fires. A button starts from the title.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! No. 48, December 1987, page 18: original Commodore 64 program by Curtis F. Kaylor. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (4)
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