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Skidders (2026) (NewColeco) (Gazette).rom
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Game Information
Publisher:
Amy Studio/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Publisher Catalog #:
GAZETTE-023
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
185 COMPUTE!'s Gazette Magazine Programs #023
Description
You are the light blue skidder in a closed universe. Four other skidders fly about at high speed, getting faster and faster, and a single touch from any of them means you lose. Fly off any edge and you come back on the opposite side. A striped yellow wall surrounds the middle of the field: it slows you to a crawl while you cross it, and you are STUCK, but the others stream through it untouched. Your skidder stops when you let go of the stick, while the others never stop. Survive for 40 seconds to win; a bar fills one cell every two seconds to show how long you have lasted.
Controls: Use either joystick. The stick moves your skidder, which stops when you let go. The button starts a game and returns to the title afterwards.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a faithful adaptation of the published rules. From COMPUTE!'s Gazette, April 1987, page 52: original Commodore 128 program by I. J. Lyles, Jr.. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Use either joystick. The stick moves your skidder, which stops when you let go. The button starts a game and returns to the title afterwards.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a faithful adaptation of the published rules. From COMPUTE!'s Gazette, April 1987, page 52: original Commodore 128 program by I. J. Lyles, Jr.. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (4)
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