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Slap Shot (2026) (NewColeco) (Gazette).rom
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Game Information
Publisher:
Amy Studio/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1-2 Players
Publisher Catalog #:
GAZETTE-196
Box Type:
ROM Only
ROM Size:
24KB ROM
Controls:
Standard Controller
Features:
185 COMPUTE!'s Gazette Magazine Programs #196
Description
One-on-one ice hockey seen from above. Each side has a skater and a goalie: the stick steers your skater and moves your goalie up and down at the same time. Skate over the loose puck to take it, then hold the button to wind up a shot and let go to shoot; the longer the wind-up, the harder the shot, and a full slap shot lifts the puck over the sticks. Without the puck, the button body-checks the other skater, knocking the puck loose and costing him balance; a skater knocked down must recover before he can skate again. Blue shoots at the right goal, red at the left. Play a TIME game of 1 to 99 minutes or a GOAL game of 1 to 99 goals against a friend or the computer; a tied timed game goes to OVERTIME.
Controls: Controller 1 plays blue; controller 2 or the computer plays red. The stick skates and moves your goalie up and down; the button shoots (hold it to wind up) or, without the puck, body-checks. On the title, up and down choose a line, left and right change it, and a button on TIME GAME or GOAL GAME starts.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, October 1989: original Commodore 64 program by John Fedor. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Controller 1 plays blue; controller 2 or the computer plays red. The stick skates and moves your goalie up and down; the button shoots (hold it to wind up) or, without the puck, body-checks. On the title, up and down choose a line, left and right change it, and a button on TIME GAME or GOAL GAME starts.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, October 1989: original Commodore 64 program by John Fedor. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (4)
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Screenshot 2
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Screenshot 4
