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Space Arena (2026) (NewColeco) (Gazette).rom
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Game Information
Publisher:
Amy Studio/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1-2 Players
Publisher Catalog #:
GAZETTE-192
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
185 COMPUTE!'s Gazette Magazine Programs #192
Description
Two arrowhead ships, one blue and one green, duel in a walled arena with four rocks in a column down the middle. Turn your ship through sixteen headings and thrust; it keeps drifting with no friction and bounces off the walls. Shots bounce off the walls too, and you have one at a time: you can fire again only when it has run its course, even after a hit. A hit on the other ship scores 1 point and kicks it along. A ship that touches a rock explodes and the other player scores 20, then everything goes back to its start. The match lasts one to five minutes at one of three speeds, and the higher score wins. Play a friend or, in ONE PLAYER mode, a computer pilot in the green ship.
Controls: Controller 1 flies the blue ship and controller 2 the green ship; in ONE PLAYER mode either controller flies the blue ship. Push left and right to turn, up to thrust, and press either button to fire. On the title, up and down choose a line, left and right change it, and a button starts.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, January 1986, page 48: original Commodore 64 program by Bryan Files. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Controller 1 flies the blue ship and controller 2 the green ship; in ONE PLAYER mode either controller flies the blue ship. Push left and right to turn, up to thrust, and press either button to fire. On the title, up and down choose a line, left and right change it, and a button starts.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, January 1986, page 48: original Commodore 64 program by Bryan Files. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (4)
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Screenshot 4
