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078 - Space Caverns - by VINCE VALENTI - COMPUTE! - March 1985.rom
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Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
AI
Players:
1 Player
Publisher Catalog #:
COMPUTE-078
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
96 COMPUTE! Magazine Programs #078
Description
Your diamond ship is trapped in a walled cavern with four homing aliens worth 50 to 200 points. Clear them to reach the next room, and after enough rooms comes a bonus round of sleeping aliens paying whatever the countdown shows. Later levels shrink the caverns and start you inside crystal rock, which your laser cuts but the aliens simply fly over. An extra ship comes at 10,000 points.
Controls: The stick moves; the button fires the way it last pointed.
ColecoVision version credited in the ROM to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagining built on the article, not a line-by-line port. From COMPUTE! magazine, March 1985, pages 42: original program by Vince Valenti; Commodore 64, VIC-20 and IBM by Kevin Martin, Apple by Rob Terrell. Published for Atari, Commodore 64, VIC-20, IBM, Apple. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: The stick moves; the button fires the way it last pointed.
ColecoVision version credited in the ROM to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagining built on the article, not a line-by-line port. From COMPUTE! magazine, March 1985, pages 42: original program by Vince Valenti; Commodore 64, VIC-20 and IBM by Kevin Martin, Apple by Rob Terrell. Published for Atari, Commodore 64, VIC-20, IBM, Apple. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (5)
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