Box Art
Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Publisher Catalog #:
AHOY-13
Box Type:
ROM Only
Controls:
Standard Controller
Features:
37 Ahoy! Magazine Programs #13
Description
At the edge of the galaxy, alien ships drop out of warp far ahead and rush in. At fighting range they stop and manoeuvre in front of you, firing plasma spheres. The stick moves your aim and your ship; the button fires a missile that strikes the aimed point moments later. Shoot the spheres for extra points, or move out of their way. Twenty shield units absorb hits. Phase I brings 15 ships one at a time, Phase II 20 more several at once, and Phase III the mother ship, whose ion beam ignores shields: hit the small port at its centre before it comes within range.
Controls: The stick, the button fires; on the title left and right choose the level, up and down START or CREDITS.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, June 1986: original Commodore 64 program by Bob Eaton. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: The stick, the button fires; on the title left and right choose the level, up and down START or CREDITS.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! magazine, June 1986: original Commodore 64 program by Bob Eaton. This is a modern homebrew adaptation, not a commercial Coleco release.
