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The Mines of V'lur (2026) (NewColeco) (Ahoy).rom
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Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Publisher Catalog #:
AHOY-172
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
184 Ahoy! Magazine Programs #172
Description
Fly the Aniteon through a mine of rooms laid out as a maze, bigger with every level. Pick up the crystals, plant the bomb in the target room at the middle of the mine, and escape by the top of the first room before it goes off. Touching the rock destroys the ship. Fuel burns as you fly and fuel pods refill it, while guardians drain fuel when they touch you. Your shield keeps them off but burns fuel fast and stops pickups; a smart blast clears a room of guardians for 10 fuel. A map shows the mine, and a scan reveals where the crystals and fuel lie. Leave without setting the bomb and you face the same level again in a new mine; finish level 10 to win.
Controls: Either controller. The stick flies the ship. Hold the left button for the shield. The right button plants the bomb in the target room, sets off a smart blast when guardians are present, or else shows the map; on the map, the left button scans and the right button goes back. On the title, up and down choose, left and right change the starting level, and a button starts.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! No. 57, September 1988, page 56: original Commodore 128 program by Mike Hoyt. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Either controller. The stick flies the ship. Hold the left button for the shield. The right button plants the bomb in the target room, sets off a smart blast when guardians are present, or else shows the map; on the map, the left button scans and the right button goes back. On the title, up and down choose, left and right change the starting level, and a button starts.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! No. 57, September 1988, page 56: original Commodore 128 program by Mike Hoyt. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (4)
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Screenshot 4
