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Trap (2026) (NewColeco) (Gazette).rom
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Game Information
Publisher:
Amy Studio/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1 Player
Publisher Catalog #:
GAZETTE-216
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
185 COMPUTE!'s Gazette Magazine Programs #216
Description
Sixteen coloured blocks hang in space in a 4 x 4 grid, and a sphere bounces from block to block on its own, up, down, left or right. You are the blinking flat square. Wherever you go you leave a trail of four discoloured blocks, your own and the three behind you, and the sphere cannot take off toward a discoloured block; you cannot move onto your trail either. Corner the sphere so that every side of it is a discoloured block or empty space, and you score a point for every unit left on the time bar, then move on to the next screen in new colours. Every third screen the sphere gets faster. If the time bar runs out you take a shock; the third shock ends the game. The high score is kept.
Controls: Use either controller. The stick moves the square one block. On the title, push up and down to choose and press a button to start.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, May 1988, page 26: original Commodore 64 program by Eric Haines. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Use either controller. The stick moves the square one block. On the title, push up and down to choose and press a button to start.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From COMPUTE!'s Gazette, May 1988, page 26: original Commodore 64 program by Eric Haines. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (4)
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Screenshot 4
