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Vanish (2026) (NewColeco) (Ahoy).rom
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Game Information
Publisher:
NewColeco/Amy Purple (Bienvenu)
Developer:
Claude (Anthropic) for Amy Studio
Release Year:
2026
Category:
Magazine Adaptation
Players:
1-2 Players
Publisher Catalog #:
AHOY-182
Box Type:
ROM Only
ROM Size:
16KB ROM
Controls:
Standard Controller
Features:
184 Ahoy! Magazine Programs #182
Description
The red force and the blue force each own sixteen raised blocks, four rows by four columns. They take turns firing a star from a launcher at the top: the attacker secretly picks a row and a column on the other field, and the star flies at that block, growing as it falls. The defender moves a round force shield in the sky above its own field to stop it. A star that gets through makes its block vanish, and the attacker fires again; a star stopped by the shield, or one that falls through an empty square, ends the turn. The launcher moves along the top each turn, three star speeds and three shield sizes set the challenge, and the side that loses 15 blocks loses. Play a friend or the computer.
Controls: Joystick and side buttons. To aim, hold a direction and press a button (up 1, right 2, down 3, left 4; the button alone repeats your last choice), first the row, then the column. To defend, move the shield with the stick. Red uses controller 1 and blue controller 2; in one-player mode, either. On the title, up and down choose a line, left and right (or a button) change it, and a button on START or CREDITS selects.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! No. 61, January 1989, page 45: original Commodore 128 program by Earl Kanady. This is a modern homebrew adaptation, not a commercial Coleco release.
Controls: Joystick and side buttons. To aim, hold a direction and press a button (up 1, right 2, down 3, left 4; the button alone repeats your last choice), first the row, then the column. To defend, move the shield with the stick. Red uses controller 1 and blue controller 2; in one-player mode, either. On the title, up and down choose a line, left and right (or a button) change it, and a button on START or CREDITS selects.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a reimagined adaptation of the published rules. From Ahoy! No. 61, January 1989, page 45: original Commodore 128 program by Earl Kanady. This is a modern homebrew adaptation, not a commercial Coleco release.
Screenshots (4)
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Screenshot 4
